﻿---@class UnityEngine.RuntimePlatform : System.Enum
local m = {}
		m.OSXEditor = 0
		m.OSXPlayer = 1
		m.WindowsPlayer = 2
		m.OSXDashboardPlayer = 3
		m.WindowsEditor = 4
		m.IPhonePlayer = 5
		m.Android = 6
		m.LinuxPlayer = 7
		m.LinuxEditor = 8
		m.WebGLPlayer = 9
		m.WSAPlayerX86 = 10
		m.WSAPlayerX64 = 11
		m.WSAPlayerARM = 12
		m.TizenPlayer = 13
		m.PSP2 = 14
		m.PS4 = 15
		m.PSM = 16
		m.XboxOne = 17
		m.SamsungTVPlayer = 18
		m.WiiU = 19
		m.tvOS = 20
		m.Switch = 21
return m
